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Starting with the premise that a good understanding of the multiple, sometimes conflicting, agendas of different urban actors is essential for designers who wish to mobilize their own. With this in mind the object of the studio was to use the games that developers, banks, homeowners, community development corporations, preservationists, and other urban actors at play in Detroit today as raw material for design speculations.
City-making can resemble a board game, where there are players (landlords, tenants, neighborhood associations, developers, banks, commercial entrepreneurs, preservationists, economic development agencies) who, using the hands they are dealt (property, money) and their “chips” (buying power, the power to zone, property rights), play for outcomes (a ”tech town,” a vibrant downtown, a “return to nature,” etc). So students made board games based on the socio-political situation of Detroit
Guided by Interboro Partners, an award winning firm known for working at all scales of city planning, students were introduced and forced to speculate on how to navigate the complex realities of urban development.
Anirban Adhya
Matthew Cole
Andrew Daley
Beverly Geltner
Ed Orlowski
Phillip Plowright
Elizabeth Sauve
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