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These projects were inspired by surrealist games of atypical forms of reasoning, visual and verbal punning, and formal constraints to generate multivalent objects. This process of figuring and creating allowed the teams to arrive at solutions through indirect thinking and narrative building, like drawing constellations out of a field of stars figuring connects the dots to construct meaningful patterns. After each model was created the students were asked: What does it do? How does it work in the world? How does the world it comes from work?
The narratives of each of the projects presented here have evolved out of the specific ideas, forms, and effects discovered and mined by each studio team, and led by the individual visions of the Teaching Fellows. What all groups share is a constrained set of tools, techniques and formats, an initial set of formal “generator” prompts, and an end goal of building a world of characters, actions, and environments around a set of architectural objects.
Guided by Studio Co’s research into engaging inhabitable things and their effects on space, bodies, and perception the students created and exhibited a wide array of architectural solutions incorporating an equally varied set of narratives.
Joseph Altshuler
David Corns
Elise Dechard
Hannah Dewhirst
Timothy Kummer
Victoria Mcreynolds
Zack Morrison
Philip Plowright
Ingrid Schmidt
Use Your Cell Phone as a Document Camera in Zoom
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