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Graphic Design

Bachelor of Fine Arts

Home » All Programs » Graphic Design

» Program Overview

In LTU’s Bachelor of Fine Arts in Graphic Design program, you’ll gain the skills and knowledge to thrive in this dynamic field. The program blends critical thinking and problem-solving with the latest advancements in interactive and digital design, such as user-experience (UX) and user-interface (UI) design, digital product design, branding, and motion graphics. You’ll learn through hands-on projects and professional scenarios that are critical to your success in your career.

Careers in Graphic Design

Our program prepares students to work in a range of areas, including art direction, mobile media development, design strategy, user experience/user interface design (UX/UI), interaction design, brand design, advertising, marketing, web design, animation and motion graphics.

 

Admissions + Curriculum

Admission into the Graphic Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific Graphic Design program questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu, or Associate Dean and Graphic Design Director, Lilian Crum, at lcrum@ltu.edu.

For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu.

Total Semester Credit Hours: 120

Contact

Danielle Reynolds, Director of Graphic Design

dreynold1@ltu.edu
248.204.2823

2024.12.17_Fall CoAD_finals week_028

» Curriculum

Fall Semester

Course Name

Course #

Credits

Design Principles

An introduction to formal and process principles that underlie all design disciplines. The course explores both fundamentals of visual interpretation as well as conceptual processes and tactics that are involved in building more complex methodologies. The focus of the course is on visual literacy, formal principles and the identification of relevancies as building blocks in design project significance and meaning.

DES1213

3

Introduction to Design

An introduction to the fundamental issues shared by all design disciplines: design as process, visual literacy, how design communicates, ordering systems, principles of composition, global design cultures, and design ethics. Examples for study and discussion are drawn from a broad range of designed media: architecture, transportation, literature, graphics, games, music, cinema, common consumer objects, cultural artifacts, and dance.

DES1022

3

Thinking by Drawing

Drawing is an essential skill for visual communication and ideation. This course focuses on the development of skill, confidence, and exploration of thinking through the practice of drawing. The principles of drawing that are covered include line, shape, value, texture, space, perspective, composition, and observation. Subject matter includes the nude human figure, still life, and landscape.

GRA2113

3

Digital Foundations

This course is an introduction to digital media and technology used in Graphic Design, Game art, including all design and media related curricula. Emphasis is placed on industry-standard practices, workflow, organization, design systems, media integration, and appropriate terminology.

GRA2813

3

College Composition

College Composition develops students’ acquisition of the fundamental principles of academic writing. This course focuses on the development of writing thesis statements and main arguments, topic sentences, transitional words and phrases, supporting paragraphs, use of evidence, essay organization, and research skills. Extensive writing and research practice is required.

COM1103

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

Design Methodologies

Advanced application of basic principles in dynamic situations that include multiple disciplinary interests and priorities. Students are introduced to working methodologies that are used in design contexts practice to ideate, generate, explore, propose, and finalize works of design. Disciplinary-specific contexts are introduced within larger project-based delivery. (Studio)

DES1223

3

Materials and Manufacturing Process

Manufacturing practices in current industry are examined, including forming, molding, assembly technologies, and selection of the manufacturing process respective to production requirements. Material selection as an input to production technique and Design for assembly will be reviewed for cost effective analysis. Students will develop an awareness of prototype and production tooling with respect to program timeline.

IDD1723

3

Drawing and Design Geometry 2

As a continuation of Drawing & Design Geometry 1, this course introduces more realism techniques for communicating surface transitions, colors, materials, textures, reflectivity, and transparency. More advanced 3D CAD modelling techniques will be taught to build the complex surfaces required for manufacturing processes. This course requires extensive and repetitive practice to develop the skills of sketching and visual communication, that address the needs of the industrial design profession.

IDD1823

3

Introduction to Modeling

The methodology of the surface modeling process will be introduced by moving from two-dimensional sketches into a three-dimensional digital environment. Students will become familiar with fundamental approaches to surfacing and modeling formats including menu tools and their respective functionality. Students will develop an understanding of three-dimensional space, the principles of modeling, and exploring the creation of digital models. Aesthetics, construction, communication, sculptural skills, and quality of work are emphasized.

IDD1313

3

Basic Prototyping

This course introduces students to techniques of physical construction such as joinery techniques, structure, construction, and 3D form-making through the examination of foundational prototyping techniques and materials. Students prototype simple designed forms, learn how simple structures work and experiment on form and function.

IDD1523

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

College Composition

College Composition develops students’ acquisition of the fundamental principles of academic writing. This course focuses on the development of writing thesis statements and main arguments, topic sentences, transitional words and phrases, supporting paragraphs, use of evidence, essay organization, and research skills. Extensive writing and research practice is required.

COM1103

3

Introduction to Design

An introduction to the fundamental issues shared by all design disciplines: design as process, visual literacy, how design communicates, ordering systems, principles of composition, global design cultures, and design ethics. Examples for study and discussion are drawn from a broad range of designed media: architecture, transportation, literature, graphics, games, music, cinema, common consumer objects, cultural artifacts, and dance.

DES1022

3

Design Principles

An introduction to formal and process principles that underlie all design disciplines. The course explores both fundamentals of visual interpretation as well as conceptual processes and tactics that are involved in building more complex methodologies. The focus of the course is on visual literacy, formal principles and the identification of relevancies as building blocks in design project significance and meaning.

DES1213

3

Drawing and Design Geometry 1

The ability to draw complex concepts, objects, and environments from the imagination is absolutely essential to the industrial and transportation design professions. Visual communication of physical objects is exemplified throughout this course. The students will be introduced to the basic tools and methodologies of sketching, both free-hand and digitally. Extensive information is presented on the correct usage of tools, basic perspective, composition, light and shadow, and line dynamics. Basic geometrical 3-view drawings and 3D CAD software will be introduced, as well, that will support and validate the reality of expressed ideas. This class requires extensive and repetitive practice to develop the skills of sketching and visual communication.

IDD1813

3

Geometry in Art

A rigorous look into symmetry, tiling, perspective and surfaces using tools from Euclidean Geometry and other mathematical principles to further the understanding of limits, areas under curves, slopes and tangent lines. Topics covered include Fibonacci numbers, the Golden Ratio, Platonic and Archimedean solids, rigid motions, rosette, frieze and wallpapers groups and their commonalities in Art, Engineering and Computer Science.

MCS1254

4

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

Engaging Modern Texts

Advanced application of basic principles in dynamic situations that include multiple disciplinary interests and priorities. Students are introduced to working methodologies that are used in design contexts practice to ideate, generate, explore, propose, and finalize works of design. Disciplinary-specific contexts are introduced within larger project-based delivery. (Studio)

HUM1223

3

Rapid Modeling

Students will be met with human-centered design challenges for rapid organic prototyping. This design process will take solutions from two-dimensional to three-dimensional modalities and capture sculpted surface topology using digital tools to make a high fidelity dataset. An emphasis on digital systems that augment conceptual exploration and rapid manufacturing techniques will lead to critical dialogue and an exploration of the relationship between design and fabrication.

IDD2323

3

Human Centered Design

In this course, students design products that are functional and inclusive by analyzing users, their needs, and by applying human factors/ergonomics and usability techniques. Emphasizing concept development, the course asks students to find a focus area through broader research. Students will investigate their projects using 2D sketching, hands-on and digital rendering, 3D drawing, and animation.

IDD2623

3

Industrial Design History

History of Design from the beginnings of the Industrial Revolution to rapid shifts in both the tangible, artistic aspects of design and today’s digitally charged computer interface creations. Topics include the historic movements as well as surveying the dramatically evolving modern markets for design icons, from devices to automobiles. Addresses differentiation of why certain brands and products not only survive but flourished while others did not.

IDD3723

3

CoAD Elective
ARC/ARI/ART/DES/GAM
GRA/IDD/INX

XXX3

3

Sophomore Portfolio Review

The course is a one-time portfolio submittal during the second semester of the sophomore year. It is administered by the Directors of the respective programs. Used for advising, faculty from the programs will review the contents of the portfolio to guide students towards a successful completion of their chosen degree path. Students will be provided a template to inform the content of their portfolios.

DES2020

 

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

SSC Elective

SSC2XX3

3

Wearable Technology Design

This course will focus on product design for wearable technology by emphasizing the creating of solutions through team-based projects. Students will utilize engineering tools and skills such as circuits, programming, computer-aided design, fabrication, and usability design of a wearable device prototype.

IDD3113

3

Modeling: Immersion

A working knowledge in on-screen evaluation is developed using virtual, augmented and mixed reality tools. Rapid ideation techniques will be introduced aligned with quick and deliberate design decisions. Outcomes will stress audience driven animations by setting tone through lighting and environment attributes

IDD3313

3

Sustainable Systems

This studio focuses on product design as part of a larger system. Students conduct extensive research to inform creative work that addresses diversity, adaptability, and resilience in the face of ever-changing conditions. In all steps of the design process, hand-sketching in multiple perspectives is emphasized. Mock-ups and theme models are generated, and package drawings are developed in conjunction with digital renderings. Course material includes human factors, dissection of product architecture, and consumer interaction.

IDD3613

3

Precalculus

Quadratic equations, functions and graphs, systems of equations, inequalities, logarithms, trigonometric functions, identities, equations. No credit after completion of MCS1224 or MCS1414. Calculus

MCS1074

4

Total Credits:

16

Spring Semester

Course Name

Course #

Credits

LLT Elective

LLT2XX3

3

Professional Practice

Course not found.

IDD3523

3

User Experience & User Interface Design

This course focuses on designing digital and physical user experiences and interfaces. Content will address concept ideation, user journeys, and information architecture, and will stress workflow, testing assumptions, and prototyping.

IDD3823

3

Multi-disciplinary Design

Course not found.

DES3623

3

CoAD Elective
ARC/ARI/ART/DES/GAM
GRA/IDD/INX

XXX3

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

Technical and Professional Communication

Training in a systematic method for producing effective technical communication, written reports, letters, and memos as well as oral presentations. Lecture 3 hours. 3 hours credit

COM2103

3

Design Leadership

This course focuses on leadership skills specific to the allied disciplines of design within the College of Architecture and Design. Students will engage models of leadership relevant to a dynamic and evolving professional context. Course content will include typologies of leadership organization, principles of successful teamwork and collaboration, viable economic frameworks, ethics and design entrepreneurship.

DES4112

2

Natural Science Elective
and Lab
BIO/PHY/CHM/GLG/PSC

XXX3
XXX1

4

Design for Impact

This studio asks students to design projects and systems by analyzing, documenting, and measuring the impact of their deign in the world. Topics include the participatory design for affordability and sustainability, and strategies that benefit the preservation of landscapes, biodiversity, and livelihoods that are increasingly vulnerable. Students develop a theme-based design of their specific problem statement, ad execute design elements that react cumulative course content.

IDD4613

3

Furniture and Millwork

A comprehensive survey of the furniture and millwork industry. The selection, specification and procurement processes of residential and non-residential furniture will be introduced. Knowledge of the design and construction, with an emphasis on application of materials and components, and the technology used to fabricate furniture and architectural millwork, will be developed. Topics include ergonomics, performance standards, code implications, universal design principles, sustainability and parametric design.

INX3313

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

Junior/Senior Elective
LLT/SSC/PSY

3/4XX3

3

Natural Science Elective
BIO/PHY/CHM/GLG/PSC

XXX3

3

Senior Thesis

Course not found.

IDD4623

3

CoAD Elective
ARC/ARI/ART/DES/GAM
GRA/IDD/INX

XXX3

3

CoAD Elective
ARC/ART/ATD/GAM
GRA/IDD/INX

XXX3

3

Total Credits:

15

» Advisory Board

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Alissa Kline

Troobado Head of Brand and Marketing

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Amy Schwartz

Owner and Head of Design, Radialinear Studio; Former Design Director, Cards Against Humanity

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Blake Almstead

Principal UI/UX Designer Mobility, Huemen, HARMAN International

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Christie Ennis-Kloute

Experience Design Director, Augusto Digital

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Jon Yablonski

Senior Product Designer, Mixpanel; Author of Laws of UX

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Marilyn Cannell

Visual Design Lead, General Motors

» Document Viewer

Use Your Cell Phone as a Document Camera in Zoom

  • What you will need to have and do
  • Download the mobile Zoom app (either App Store or Google Play)
  • Have your phone plugged in
  • Set up video stand phone holder

From Computer

Log in and start your Zoom session with participants

From Phone

  • Start the Zoom session on your phone app (suggest setting your phone to “Do not disturb” since your phone screen will be seen in Zoom)
  • Type in the Meeting ID and Join
  • Do not use phone audio option to avoid feedback
  • Select “share content” and “screen” to share your cell phone’s screen in your Zoom session
  • Select “start broadcast” from Zoom app. The home screen of your cell phone is now being shared with your participants.

To use your cell phone as a makeshift document camera

  • Open (swipe to switch apps) and select the camera app on your phone
  • Start in photo mode and aim the camera at whatever materials you would like to share
  • This is where you will have to position what you want to share to get the best view – but you will see ‘how you are doing’ in the main Zoom session.