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Are you looking to learn more about game design? A Minor in Game Design will teach you level design, game systems, scripting, and the history of game design. Integrate these courses into your major coursework to expand your skills.
Course Name
Course #
Credits
An introduction to formal and process principles that underlie all design disciplines. The course explores both fundamentals of visual interpretation as well as conceptual processes and tactics that are involved in building more complex methodologies. The focus of the course is on visual literacy, formal principles and the identification of relevancies as building blocks in design project significance and meaning.
DES1213
3
Course not found.
DES1223
3
This course is an introduction to digital media and technology used in Graphic Design, Game art, including all design and media related curricula. Emphasis is placed on industry-standard practices, workflow, organization, design systems, media integration, and appropriate terminology.
GRA2813
3
-OR-
Advanced representational theory and practice within an architectural context. This coursework will deeply examine contemporary tools, application strategies, representational formats, and presentation methods with increasing complexity and consequence regarding design, technology, and practice. Students will utilize an advanced hybrid of digital and physical tools in the analytical representation of existing works of architecture. Coursework visualizes architecture comprehensively as three-dimensional constructs and environments which become organized into two-dimensional visual information.
ARC1223
3
-OR-
The ability to draw complex concepts, objects, and environments from the imagination is absolutely essential to the industrial and transportation design professions. Visual communication of physical objects is exemplified throughout this course. The students will be introduced to the basic tools and methodologies of sketching, both free-hand and digitally. Extensive information is presented on the correct usage of tools, basic perspective, composition, light and shadow, and line dynamics. Basic geometrical 3-view drawings and 3D CAD software will be introduced, as well, that will support and validate the reality of expressed ideas. This class requires extensive and repetitive practice to develop the skills of sketching and visual communication.
IDD1813
3
The class will provide a broad history of games from the origins of games in 3500 B.C. to video games of the 1970s to contemporary console game systems. The class will focus on game mechanics; explore narrative structures, player expectations and response, and game technology. Games are affected by, and influence, social, cultural, and political events. Through a series of lectures and assignments, students will experience the universal development of graphic design through its history.
GAM2213
3
The fundamentals of game system design is introduced through the principles and techniques for interactive game experience including, but not limited to, game mechanics, game loops, player dynamics, social and multiplayer structures, statistics, systems analysis, standardized vocabulary, and the fundamentals of critique, focus and usability testing.
GAM1513
3
An in-depth look into level design theory through the use of industry-standard game engines and the
research, planning, and development of game environments. Game component interaction and processes are
explored to create, refine, and define successful player experiences within game spaces.
GAM2253
3
In this course, students will learn object-oriented programming techniques and write scripts for a current game engine. Students will gain a basic understanding of computer science concepts, awareness of different scripting languages, explore a program-development environment, and become aware of code syntax. The course will also emphasize an understanding of control structures, data structures, and program logic.
MCS2193
3
The study of interactive game design focused on the methods and techniques for rapid digital prototyping, iteration, tuning, and balancing.
GAM2513
3
Total Credits:
24
Use Your Cell Phone as a Document Camera in Zoom
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