Design and Technology
Master of Arts

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This 30-credit hybrid MA blends creativity with innovation, preparing you to lead in fields like game, graphic, interior and product design.

Program Overview

The Master of Arts in Design and Technology is a one-year, 30-credit graduate program that integrates technology with advanced design practices. Students explore methodologies, research-driven processes, and hands-on studio work to create innovative, impactful projects in areas such as graphic design, game design, interior design, product design, and architecture. This program prepares designers to lead at the intersection of creativity and technology, advancing their expertise to address complex challenges in their fields. The program is designed for recent graduates and professionals and includes a streamlined 4+1 pathway for LTU undergraduates. The program features a flexible hybrid learning format that combines in-person studio work with online components to accommodate diverse learning needs and professional schedules.

Admission Requirements

Note: This program begins in the summer semester and requires a full cohort in order to run.

Minimum requirements for admission to the program are:

  • Have completed a Bachelor’s or higher degree in Architecture, Communication Design, Experience Design, Game Design, Graphic Design, Industrial/Product Design, Interior Design, Interior Architecture, or another closely related field from a NASAD, CIDA, or NAAB-accredited program or international equivalent.
  • Have excellent academic credentials with a minimum GPA of 3.0 on a 4.0 scale.
  • Have submitted a completed application packet to Graduate Admissions by the appropriate deadline (March 1).
  • Have met university requirements for demonstration of English proficiency (international students).

The application packet must include:

  • A portfolio that demonstrates creative and technical proficiency relevant to design and technology.
  • Submit a written statement outlining a proposed thesis direction and personal goals for graduate study.

For specific program questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.

Total Semester Credit Hours: 30

Curriculum

» Curriculum Documents

The information below is based on the Master of Arts in Design and technology Progression Flowchart for the 2025 – 26 academic year (last updated March 28, 2025). View our Course Catalog page for more information about our individual courses.

Summer Semester

Course Name
Course #
Credits
Design Research to Insight
A focused seminar in design research practices that expands on previous knowledge to explore nuances of how data becomes a design project. Standard research methods that include, but are not limited to, case studies, literature review, behavioral mapping, and interviews are linked to data analysis. The class is guided by the question of how to generate outcomes from research that are usable to define design positions and guide decision-making in design workflows.
Mondays & Wednesdays (ONLINE)
5:30pm – 7:40pm
Instructor: Michael Thomas

DES5013

3

Research Practicum
The primary objective of the practicum is to support a student’s development of their individual design project. The course acts as a bridge between previously studied theories of research methods and their practical application within the context of an advanced design project. The course will strengthen a student’s ability to synthesize various phases and components of design research under supervision and prior to starting their formal studio sequence.
Thursdays (ONLINE)
12:30pm – 4:35pm
Instructor: TBA

DES5023

3

Total Credits:

6

Fall Semester

Course Name
Course #
Credits
Emerging Visual Communication

This course addresses issues of data visualization and visual rhetoric for design project positioning. Focus will be on current innovation spaces in the visual realm stressing digital tools and processes while reinforcing and extending fundamental principles of graphic narrative, semiotic systems of meaning, and cultural nuances in visual interpretation.

DES5113

3

Design Methods

An advanced exploration into generative design methods including a deeper exploration and use of coherence systems, abstraction and knowledge transfer processes. The course focuses on force-based processes, pattern applications, concept alignments, rapid feedback loops, model-based inquiry, pre-relevance explorations, and material driven processes. Particular focus will be on technique and conceptual tool acquisition.

DES5413

3

Design Studio

The Studio brings together previous research and skill development to a point where it generates an outcome that manifests itself as a project with presence in the world. Students are provided with the opportunity to focus on either one significant project or a series of associated projects, both allowing experimentation and exploration around a theme. The studio is self-directed and supported by faculty mentorship and content experts. Final outcomes are expected to be intellectually and visually rigorous with final documentation determined by the intentions of the project.

DES5516

6

Total Credits:

12

Spring Semester

Course Name
Course #
Credits
Visual Storytelling

Students will explore storytelling for video, from scripting and storyboarding to editing. Using Adobe Premiere Pro, they will create compelling visual narratives and develop an understanding of cinematic language.

Key Learning Outcomes

  • Learn how sound, color, and timing impact storytelling
  • Gain proficiency in Adobe Premiere Pro for video editing
  • Understand audio mixing techniques to enhance video projects
  • Develop skills in structuring a cohesive video narrative

DES5123

3

Design Management

This course focuses on issues and knowledge addressing what it means to be a creative director. The content focuses on interdisciplinary issues with which design managers work, addressing systems and team collaboration that links design processes with business, marketing, technology, and asset development. In this dynamic course, the student develops skills in leadership and management of creative practice, giving a critical overview of how to operate in the design industry.

DES5313

3

Design Studio

The Studio brings together previous research and skill development to a point where it generates an outcome that manifests itself as a project with presence in the world. Students are provided with the opportunity to focus on either one significant project or a series of associated projects, both allowing experimentation and exploration around a theme. The studio is self-directed and supported by faculty mentorship and content experts. Final outcomes are expected to be intellectually and visually rigorous with final documentation determined by the intentions of the project.

DES5526

6

Total Credits:

13

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