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For Thursday 02/06/25, the campus will be closed until 12 noon today due to the severe weather. All classes scheduled after 12 noon will take place as scheduled. Students should check Canvas for details on classes.

Design and Technology

Master of Arts

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This 30-credit hybrid MA blends creativity with innovation, preparing you to lead in fields like game, graphic, interior and product design.

» Program Overview

The Master of Arts in Design and Technology is a one-year, 30-credit graduate program that integrates technology with advanced design practices. Students explore methodologies, research-driven processes, and hands-on studio work to create innovative, impactful projects in areas such as graphic design, game design, interior design, product design, and architecture. This program prepares designers to lead at the intersection of creativity and technology, advancing their expertise to address complex challenges in their fields. The program is designed for recent graduates and professionals and includes a streamlined 4+1 pathway for LTU undergraduates. The program features a flexible hybrid learning format that combines in-person studio work with online components to accommodate diverse learning needs and professional schedules.

Admission Requirements

Minimum requirements for admission to the program are:

  • Have completed a Bachelor or higher degree in Architecture, Communication Design, Experience Design, Game Design, Graphic Design, Industrial/Product Design, Interior Design, Interior Architecture, or another closely related field from a NASAD, CIDA, or NAAB-accredited program or international equivalent.
  • Have excellent academic credentials with a minimum GPA of 3.0 on a 4.0 scale.
  • Have submitted a written statement outlining their thesis statement and personal goals.
  • Have submitted a completed application packet to Graduate Admissions by the appropriate deadline.
  • Have met university requirements for demonstration of English proficiency (international students).

For specific program questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu, or Associate Dean Lilian Crum, at lcrum@ltu.edu.

Total Semester Credit Hours: 30

» Flowcharts

» Flowcharts

» Document Viewer

Use Your Cell Phone as a Document Camera in Zoom

  • What you will need to have and do
  • Download the mobile Zoom app (either App Store or Google Play)
  • Have your phone plugged in
  • Set up video stand phone holder

From Computer

Log in and start your Zoom session with participants

From Phone

  • Start the Zoom session on your phone app (suggest setting your phone to “Do not disturb” since your phone screen will be seen in Zoom)
  • Type in the Meeting ID and Join
  • Do not use phone audio option to avoid feedback
  • Select “share content” and “screen” to share your cell phone’s screen in your Zoom session
  • Select “start broadcast” from Zoom app. The home screen of your cell phone is now being shared with your participants.

To use your cell phone as a makeshift document camera

  • Open (swipe to switch apps) and select the camera app on your phone
  • Start in photo mode and aim the camera at whatever materials you would like to share
  • This is where you will have to position what you want to share to get the best view – but you will see ‘how you are doing’ in the main Zoom session.