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Game Design

Bachelor of Fine Arts

Home » All Programs » Game Design

» Program Overview

The Bachelor of Fine Arts in Game Design degree program is project-driven and multi-disciplinary, with a focus on game system design, level design, and game assembly. You’ll learn an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between designers and programmers. Game Design students take a sequence of game studios, where you’ll be able to integrate several disciplines to produce and release games while you’re a student. We’ll challenge you to develop critical thinking skills as you visually communicate concepts, analyze industry trends, and apply design principles and patterns to your work. Here, we help hone your unique interests that this multi-faceted and exciting field demands.

Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.

 

Admissions +  Curriculum

Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific game design questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.

For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu, or click the links below.

Total Semester Credit Hours: 120

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» Curriculum

Fall Semester

Course Name

Course #

Credits

College Composition

[course_desc title=”College Composition”]

COM1103

3

Introduction to Design

[course_desc title=”Introduction to Design”]

DES1022

2

Drawing and Design Geometry 1

[course_desc title=”Drawing and Design Geometry 1″]

IDD1813

3

Design Principles

[course_desc title=”Design Principles”]

DES1213

3

Geometry in Art

[course_desc title=”Geometry in Art”]

MCS1254

4

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

Engaging Ancient Texts

[course_desc title=”Engaging Ancient Texts”]

HUM1213

3

Engaging Modern Texts

[course_desc title=”Engaging Modern Texts”]

HUM1223

3

Drawing and Design Geometry 2

[course_desc title=”Drawing and Design Geometry 2″]

IDD1823

3

Intro to Game Systems

[course_desc title=”Introduction to Game Systems”]

GAM1513

3

Design Methodologies

[course_desc title=”Design Methodologies”]

DES1223

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

SSC Elective

XXX3

3

SSC Elective

XXX3

3

Digital Drawing and Painting

[course_desc title=”Digital Drawing and Painting”]

GAM2123

3

Level Design

[course_desc title=”Level Design”]

GAM2253

3

Scripting for Game Design

[course_desc title=”Scripting for Int. Tech.”]

MCS2193

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

LLT Elective

XXX3

3

SSC Elective

XXX3

3

SSC Elective

XXX3

3

Sophomore Portfolio Review

[course_desc title=”Sophomore Portfolio Review”]

DES2020

0

History of Game Design

[course_desc title=”History of Game Design”]

GAM2213

3

Game Audio & Sound Design 1

[course_desc title=”Game Audio and Sound Design 1″]

TAS1023

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

Technical and Professional Communication

[course_desc title=”Technical and Prof Comm”]

COM2103

3

Natural Science Elective

1XX3

3

Creative Writing

[course_desc title=”Creative Writing”]

CRW2513

3

Game Systems

[course_desc title=”Game Systems”]

GAM2513

3

Visual Culture

[course_desc title=”Visual Culture”]

GRA2223

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

SSC Elective

SSC2xx3

3

SSC Elective

xxx3

3

User Interface & User Experience Design

[course_desc title=”UX/UI Design”]

IDD3823

3

Integrated Game Studio

[course_desc title=”Integrated Game Studio”]

GAM2523

3

Multi-disciplinary Design

[course_desc title=”Multidisciplinary Studio”]

DES3623

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

Natural Science Elective

1XX3

3

Natural Science Lab

XXX1

1

Design Leadership

[course_desc title=”Design Leadership”]

DES4112

2

SSC Elective

1XX3

3

Game Systems Senior Project 1

[course_desc title=”Game Systems Senior Project 1″]

GAM4513

3

CoAD Elective

XXX3

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

*LLT/PSY/SSC

3XX3

3

Game Systems Senior Project 2

[course_desc title=”Game Systems Senior Project 2″]

GAM4523

3

Professional Practice

[course_desc title=”GRA Professional Practice”]

GRA3323

3

CoAD Elective

XXX3

3

CoAD Elective

XXX3

3

Total Credits:

15

» Projects

» Document Viewer

Use Your Cell Phone as a Document Camera in Zoom

  • What you will need to have and do
  • Download the mobile Zoom app (either App Store or Google Play)
  • Have your phone plugged in
  • Set up video stand phone holder

From Computer

Log in and start your Zoom session with participants

From Phone

  • Start the Zoom session on your phone app (suggest setting your phone to “Do not disturb” since your phone screen will be seen in Zoom)
  • Type in the Meeting ID and Join
  • Do not use phone audio option to avoid feedback
  • Select “share content” and “screen” to share your cell phone’s screen in your Zoom session
  • Select “start broadcast” from Zoom app. The home screen of your cell phone is now being shared with your participants.

To use your cell phone as a makeshift document camera

  • Open (swipe to switch apps) and select the camera app on your phone
  • Start in photo mode and aim the camera at whatever materials you would like to share
  • This is where you will have to position what you want to share to get the best view – but you will see ‘how you are doing’ in the main Zoom session.