Game Design
Bachelor of Fine Arts

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Program Overview

The Bachelor of Fine Arts in Game Design is a project-driven, multi-disciplinary program centered on game systems design, level design, and game assembly. You’ll learn an industry-ready approach that includes asset creation and integration, digital environment design, narrative development, and collaborative production workflows with designers and programmers.

Throughout your game studio sequence, you’ll design, build, and release fully playable games, working across multiple disciplines and within real development pipelines. You’ll strengthen your ability to communicate ideas visually, understand industry trends, and apply proven design principles and patterns.

You’ll also receive a high-performance Lenovo ThinkPad P1 G5 through LTU’s laptop program, equipped with Unreal Engine and all the professional tools needed for game development.

This program prepares you for careers in game design, level and systems design, and a broad range of interactive media roles.
 

What You’ll Learn

  • Core principles of gameplay systems and level design
  • Unreal Engine for game development
  • Digital prototyping, iteration, and playtesting
  • Interactive storytelling and worldbuilding
  • Building engaging digital environments
  • Collaboration with programmers

 

Why LTU

  • Build and publish fully playable games using Unreal Engine
  • Strong focus on level design and game systems
  • High-performance Lenovo ThinkPad P1 included with professional development software
  • Work in collaborative teams with Game Software Development students
  • Studio-based courses taught by experienced designers

 

Where Our Students and Graduates Work

Students and alumni work in game and interactive media roles such as:

  • Level Designer
  • UX/UI Designer (Games)
  • Narrative Designer
  • Environment Artist
  • Concept Artist

Current students and graduates are employed at local and national companies such as:

Ford, Jackbox Games, Chimera Labs, Azure Ravens Entertainment, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.
 

What You’ll Graduate With

  • Fully playable games 
  • Deep experience with Unreal Engine and professional development workflows
  • A polished, industry-ready portfolio and demo reel
  • Strong collaboration skills 
  • Preparation for roles in game design, level/systems design, and interactive experience creation

 

Admissions + Curriculum

Admission follows standard University requirements. Portfolios are not required.
Total Semester Credit Hours: 120

Contact

Ahu Yolaç
ayolac@ltu.edu
248.204.2861

Stephen Mallory
smallory@ltu.edu
248.204.2864

Curriculum

» Curriculum Documents

Fall Semester

Course Name

Course #

Credits

College Composition

College Composition develops students’ acquisition of the fundamental principles of academic writing. This course focuses on the development of writing thesis statements and main arguments, topic sentences, transitional words and phrases, supporting paragraphs, use of evidence, essay organization, and research skills. Extensive writing and research practice is required.

COM1103

3

Introduction to Design

An introduction to the fundamental issues shared by all design disciplines: design as process, visual literacy, how design communicates, ordering systems, principles of composition, global design cultures, and design ethics. Examples for study and discussion are drawn from a broad range of designed media: architecture, transportation, literature, graphics, games, music, cinema, common consumer objects, cultural artifacts, and dance.

DES1022

2

Drawing and Design Geometry 1

The ability to draw complex concepts, objects, and environments from the imagination is absolutely essential to the industrial and transportation design professions. Visual communication of physical objects is exemplified throughout this course. The students will be introduced to the basic tools and methodologies of sketching, both free-hand and digitally. Extensive information is presented on the correct usage of tools, basic perspective, composition, light and shadow, and line dynamics. Basic geometrical 3-view drawings and 3D CAD software will be introduced, as well, that will support and validate the reality of expressed ideas. This class requires extensive and repetitive practice to develop the skills of sketching and visual communication.

IDD1813

3

Design Principles

An introduction to formal and process principles that underlie all design disciplines. The course explores both fundamentals of visual interpretation as well as conceptual processes and tactics that are involved in building more complex methodologies. The focus of the course is on visual literacy, formal principles and the identification of relevancies as building blocks in design project significance and meaning.

DES1213

3

Geometry in Art

A rigorous look into symmetry, tiling, perspective and surfaces using tools from Euclidean Geometry and other mathematical principles to further the understanding of limits, areas under curves, slopes and tangent lines. Topics covered include Fibonacci numbers, the Golden Ratio, Platonic and Archimedean solids, rigid motions, rosette, frieze and wallpapers groups and their commonalities in Art, Engineering and Computer Science.

MCS1254

4

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

Engaging Ancient Texts

A historical survey that develops students’ abilities to critically engage texts of the ancient global world, placing an emphasis on the way these texts reflect their context and human experience. Readings may draw from philosophy, history, literature, visual art, and more. Class activities include reading of primary sources, seminar discussion, and writing in various genres. May be taken concurrently with COM 1103.

HUM1213

3

Engaging Modern Texts

A historical survey that develops students’ abilities to engage texts of the modern global world, placing an emphasis on the way these texts reflect their context and human experience. Readings may draw from philosophy, history, literature, visual art, photography, film, digital media, and more. Class activities include reading of primary sources, seminar discussion, and writing in various genres. May be taken concurrently with COM 1103.

HUM1223

3

Drawing and Design Geometry 2

As a continuation of Drawing & Design Geometry 1, this course introduces more realism techniques for communicating surface transitions, colors, materials, textures, reflectivity, and transparency. More advanced 3D CAD modelling techniques will be taught to build the complex surfaces required for manufacturing processes. This course requires extensive and repetitive practice to develop the skills of sketching and visual communication, that address the needs of the industrial design profession.

IDD1823

3

Intro to Game Systems

The fundamentals of game system design is introduced through the principles and techniques for interactive game experience including, but not limited to, game mechanics, game loops, player dynamics, social and multiplayer structures, statistics, systems analysis, standardized vocabulary, and the fundamentals of critique, focus and usability testing.

GAM1513

3

Design Methodologies

Advanced application of basic principles in dynamic situations that include multiple disciplinary interests and priorities. Students are introduced to working methodologies that are used in design contexts practice to ideate, generate, explore, propose, and finalize works of design. Disciplinary-specific contexts are introduced within larger project-based delivery. (Studio)

DES1223

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

SSC Elective

XXX3

3

SSC Elective

XXX3

3

Digital Drawing and Painting

Digital drawing and painting techniques are introduced through practice, study, and an emphasis on critique. Students will exercise their understanding of 2D digital art (form, perspective, value, etc.) and apply them to the game design focus. Fundamental concepts are strengthened alongside exploration of production techniques.

GAM2123

3

Level Design

An in-depth look into level design theory through the use of industry-standard game engines and the
research, planning, and development of game environments. Game component interaction and processes are
explored to create, refine, and define successful player experiences within game spaces.

GAM2253

3

Scripting for Game Design

In this course, students will learn object-oriented programming techniques and write scripts for a current game engine. Students will gain a basic understanding of computer science concepts, awareness of different scripting languages, explore a program-development environment, and become aware of code syntax. The course will also emphasize an understanding of control structures, data structures, and program logic.

MCS2193

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

LLT Elective

XXX3

3

SSC Elective

XXX3

3

SSC Elective

XXX3

3

Sophomore Portfolio Review

The course is a one-time portfolio submittal during the second semester of the sophomore year. It is administered by the Directors of the respective programs. Used for advising, faculty from the programs will review the contents of the portfolio to guide students towards a successful completion of their chosen degree path. Students will be provided a template to inform the content of their portfolios.

DES2020

0

History of Game Design

The class will provide a broad history of games from the origins of games in 3500 B.C. to video games of the 1970s to contemporary console game systems. The class will focus on game mechanics; explore narrative structures, player expectations and response, and game technology. Games are affected by, and influence, social, cultural, and political events. Through a series of lectures and assignments, students will experience the universal development of graphic design through its history.

GAM2213

3

Game Audio & Sound Design 1

This course is an introduction to the creation and implementation of sound and music for video games and related applications. Students will develop their skills using professional industry tools and software. Topics covered include audio production for games, and audio integration within a modern game engine. No prior coding experience is required for this course.

TAS1023

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

Technical and Professional Communication

Training in a systematic method for producing effective technical communication, written reports, letters, and memos as well as oral presentations. Lecture 3 hours. 3 hours credit

COM2103

3

Natural Science Elective

1XX3

3

Creative Writing

The application of creative writing techniques through various literary genres: poetry, fiction, drama, screenwriting, non-fiction, and critical evaluation. The following courses can be taken concurrently with this course: LLT 1213, LLT 1223.

CRW2513

3

Game Systems

The study of interactive game design focused on the methods and techniques for rapid digital prototyping, iteration, tuning, and balancing.

GAM2513

3

Visual Culture

This course addresses the relationship between sight, knowledge, and power to consider the aesthetic and cultural value of images. Students learn to
analyze the production, reception, and circulation of images to understand their visual meaning as well as social and cultural impact. Coursework addresses the visual world as manifested in design, art, architecture, popular media, and more, and draws from a variety of fields, including art and design history, media studies, critical theory, and philosophy.

GRA2223

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

SSC Elective

SSC2xx3

3

SSC Elective

xxx3

3

User Interface & User Experience Design

This course focuses on designing digital and physical user experiences and interfaces. Content will address concept ideation, user journeys, and information architecture, and will stress workflow, testing assumptions, and prototyping.

IDD3823

3

Integrated Game Studio

A full game design environment is simulated from project framing to operational prototype. Project development and management is introduced in a group setting focused on quick development, prototyping and presentation techniques for game design.

GAM2523

3

Multi-disciplinary Design

This project-based course will emphasize the collaborative nature of the professional working environment where teamwork is standard practice. Projects can be generated either by a sponsored project from an external source or by the team of faculty.

DES3623

3

Total Credits:

15

Fall Semester

Course Name

Course #

Credits

Natural Science Elective

1XX3

3

Natural Science Lab

XXX1

1

Design Leadership

This course focuses on leadership skills specific to the allied disciplines of design within the College of Architecture and Design. Students will engage models of leadership relevant to a dynamic and evolving professional context. Course content will include typologies of leadership organization, principles of successful teamwork and collaboration, viable economic frameworks, ethics and design entrepreneurship.

DES4112

2

SSC Elective

1XX3

3

Game Systems Senior Project 1

The first part of a multi-term capstone experience involving in-depth study and application of game design and development knowledge in addition to project management skills to produce a playable prototype.

GAM4513

3

CoAD Elective

XXX3

3

Total Credits:

15

Spring Semester

Course Name

Course #

Credits

*LLT/PSY/SSC

3XX3

3

Game Systems Senior Project 2

The second part of a multi-term capstone experience involving the implementation of formal game elements into an industry-level playable prototype. Professional skills are engaged alongside design processes and game system knowledge. This process culminates in a completed project built to industry standards and practices.

GAM4523

3

Professional Practice

This course explores various models for professional practice, from corporate to entrepreneurial, and from traditional to innovative. Studies are supported by visiting professionals, firm tours, portfolio development, interview skills and different modes of self-promotion. Emphasis is placed on visual and verbal presentation techniques, ethics, job search skills and professional etiquette.

GRA3323

3

CoAD Elective

XXX3

3

CoAD Elective

XXX3

3

Total Credits:

15

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» Document Viewer

Use Your Cell Phone as a Document Camera in Zoom

  • What you will need to have and do
  • Download the mobile Zoom app (either App Store or Google Play)
  • Have your phone plugged in
  • Set up video stand phone holder

From Computer

Log in and start your Zoom session with participants

From Phone

  • Start the Zoom session on your phone app (suggest setting your phone to “Do not disturb” since your phone screen will be seen in Zoom)
  • Type in the Meeting ID and Join
  • Do not use phone audio option to avoid feedback
  • Select “share content” and “screen” to share your cell phone’s screen in your Zoom session
  • Select “start broadcast” from Zoom app. The home screen of your cell phone is now being shared with your participants.

To use your cell phone as a makeshift document camera

  • Open (swipe to switch apps) and select the camera app on your phone
  • Start in photo mode and aim the camera at whatever materials you would like to share
  • This is where you will have to position what you want to share to get the best view – but you will see ‘how you are doing’ in the main Zoom session.