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The Bachelor of Fine Arts in Game Design degree program is project-driven and multi-disciplinary, with a focus on game system design, level design, and game assembly. You’ll learn an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between designers and programmers. Game Design students take a sequence of game studios, where you’ll be able to integrate several disciplines to produce and release games while you’re a student. We’ll challenge you to develop critical thinking skills as you visually communicate concepts, analyze industry trends, and apply design principles and patterns to your work. Here, we help hone your unique interests that this multi-faceted and exciting field demands.
Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.
Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.
Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.
For specific game design questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.
For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu, or click the links below.
Total Semester Credit Hours: 120
Course Name
Course #
Credits
College Composition develops students’ acquisition of the fundamental principles of academic writing. This course focuses on the development of writing thesis statements and main arguments, topic sentences, transitional words and phrases, supporting paragraphs, use of evidence, essay organization, and research skills. Extensive writing and research practice is required.
COM1103
3
An introduction to the fundamental issues shared by all design disciplines: design as process, visual literacy, how design communicates, ordering systems, principles of composition, global design cultures, and design ethics. Examples for study and discussion are drawn from a broad range of designed media: architecture, transportation, literature, graphics, games, music, cinema, common consumer objects, cultural artifacts, and dance.
DES1022
2
The ability to draw complex concepts, objects, and environments from the imagination is absolutely essential to the industrial and transportation design professions. Visual communication of physical objects is exemplified throughout this course. The students will be introduced to the basic tools and methodologies of sketching, both free-hand and digitally. Extensive information is presented on the correct usage of tools, basic perspective, composition, light and shadow, and line dynamics. Basic geometrical 3-view drawings and 3D CAD software will be introduced, as well, that will support and validate the reality of expressed ideas. This class requires extensive and repetitive practice to develop the skills of sketching and visual communication.
IDD1813
3
An introduction to formal and process principles that underlie all design disciplines. The course explores both fundamentals of visual interpretation as well as conceptual processes and tactics that are involved in building more complex methodologies. The focus of the course is on visual literacy, formal principles and the identification of relevancies as building blocks in design project significance and meaning.
DES1213
3
A rigorous look into symmetry, tiling, perspective and surfaces using tools from Euclidean Geometry and other mathematical principles to further the understanding of limits, areas under curves, slopes and tangent lines. Topics covered include Fibonacci numbers, the Golden Ratio, Platonic and Archimedean solids, rigid motions, rosette, frieze and wallpapers groups and their commonalities in Art, Engineering and Computer Science.
MCS1254
4
Total Credits:
15
Course Name
Course #
Credits
A historical survey that develops students’ abilities to critically engage texts of the ancient global world, placing an emphasis on the way these texts reflect their context and human experience. Readings may draw from philosophy, history, literature, visual art, and more. Class activities include reading of primary sources, seminar discussion, and writing in various genres. May be taken concurrently with COM 1103.
HUM1213
3
A historical survey that develops students’ abilities to engage texts of the modern global world, placing an emphasis on the way these texts reflect their context and human experience. Readings may draw from philosophy, history, literature, visual art, photography, film, digital media, and more. Class activities include reading of primary sources, seminar discussion, and writing in various genres. May be taken concurrently with COM 1103.
HUM1223
3
As a continuation of Drawing & Design Geometry 1, this course introduces more realism techniques for communicating surface transitions, colors, materials, textures, reflectivity, and transparency. More advanced 3D CAD modelling techniques will be taught to build the complex surfaces required for manufacturing processes. This course requires extensive and repetitive practice to develop the skills of sketching and visual communication, that address the needs of the industrial design profession.
IDD1823
3
The fundamentals of game system design is introduced through the principles and techniques for interactive game experience including, but not limited to, game mechanics, game loops, player dynamics, social and multiplayer structures, statistics, systems analysis, standardized vocabulary, and the fundamentals of critique, focus and usability testing.
GAM1513
3
Advanced application of basic principles in dynamic situations that include multiple disciplinary interests and priorities. Students are introduced to working methodologies that are used in design contexts practice to ideate, generate, explore, propose, and finalize works of design. Disciplinary-specific contexts are introduced within larger project-based delivery. (Studio)
DES1223
3
Total Credits:
15
Course Name
Course #
Credits
SSC Elective
XXX3
3
SSC Elective
XXX3
3
Digital drawing and painting techniques are introduced through practice, study, and an emphasis on critique. Students will exercise their understanding of 2D digital art (form, perspective, value, etc.) and apply them to the game design focus. Fundamental concepts are strengthened alongside exploration of production techniques.
GAM2123
3
An in-depth look into level design theory through the use of industry-standard game engines and the
research, planning, and development of game environments. Game component interaction and processes are
explored to create, refine, and define successful player experiences within game spaces.
GAM2253
3
In this course, students will learn object-oriented programming techniques and write scripts for a current game engine. Students will gain a basic understanding of computer science concepts, awareness of different scripting languages, explore a program-development environment, and become aware of code syntax. The course will also emphasize an understanding of control structures, data structures, and program logic.
MCS2193
3
Total Credits:
15
Course Name
Course #
Credits
LLT Elective
XXX3
3
SSC Elective
XXX3
3
SSC Elective
XXX3
3
The course is a one-time portfolio submittal during the second semester of the sophomore year. It is administered by the Directors of the respective programs. Used for advising, faculty from the programs will review the contents of the portfolio to guide students towards a successful completion of their chosen degree path. Students will be provided a template to inform the content of their portfolios.
DES2020
0
The class will provide a broad history of games from the origins of games in 3500 B.C. to video games of the 1970s to contemporary console game systems. The class will focus on game mechanics; explore narrative structures, player expectations and response, and game technology. Games are affected by, and influence, social, cultural, and political events. Through a series of lectures and assignments, students will experience the universal development of graphic design through its history.
GAM2213
3
This course is an introduction to the creation and implementation of sound and music for video games and related applications. Students will develop their skills using professional industry tools and software. Topics covered include audio production for games, and audio integration within a modern game engine. No prior coding experience is required for this course.
TAS1023
3
Total Credits:
15
Course Name
Course #
Credits
Training in a systematic method for producing effective technical communication, written reports, letters, and memos as well as oral presentations. Lecture 3 hours. 3 hours credit
COM2103
3
Natural Science Elective
1XX3
3
The application of creative writing techniques through various literary genres: poetry, fiction, drama, screenwriting, non-fiction, and critical evaluation. The following courses can be taken concurrently with this course: LLT 1213, LLT 1223.
CRW2513
3
The study of interactive game design focused on the methods and techniques for rapid digital prototyping, iteration, tuning, and balancing.
GAM2513
3
This course addresses the relationship between sight, knowledge, and power to consider the aesthetic and cultural value of images. Students learn to
analyze the production, reception, and circulation of images to understand their visual meaning as well as social and cultural impact. Coursework addresses the visual world as manifested in design, art, architecture, popular media, and more, and draws from a variety of fields, including art and design history, media studies, critical theory, and philosophy.
GRA2223
3
Total Credits:
15
Course Name
Course #
Credits
SSC Elective
SSC2xx3
3
SSC Elective
xxx3
3
This course focuses on designing digital and physical user experiences and interfaces. Content will address concept ideation, user journeys, and information architecture, and will stress workflow, testing assumptions, and prototyping.
IDD3823
3
A full game design environment is simulated from project framing to operational prototype. Project development and management is introduced in a group setting focused on quick development, prototyping and presentation techniques for game design.
GAM2523
3
This project-based course will emphasize the collaborative nature of the professional working environment where teamwork is standard practice. Projects can be generated either by a sponsored project from an external source or by the team of faculty.
DES3623
3
Total Credits:
15
Course Name
Course #
Credits
Natural Science Elective
1XX3
3
Natural Science Lab
XXX1
1
This course focuses on leadership skills specific to the allied disciplines of design within the College of Architecture and Design. Students will engage models of leadership relevant to a dynamic and evolving professional context. Course content will include typologies of leadership organization, principles of successful teamwork and collaboration, viable economic frameworks, ethics and design entrepreneurship.
DES4112
2
SSC Elective
1XX3
3
The first part of a multi-term capstone experience involving in-depth study and application of game design and development knowledge in addition to project management skills to produce a playable prototype.
GAM4513
3
CoAD Elective
XXX3
3
Total Credits:
15
Course Name
Course #
Credits
*LLT/PSY/SSC
3XX3
3
The second part of a multi-term capstone experience involving the implementation of formal game elements into an industry-level playable prototype. Professional skills are engaged alongside design processes and game system knowledge. This process culminates in a completed project built to industry standards and practices.
GAM4523
3
This course explores various models for professional practice, from corporate to entrepreneurial, and from traditional to innovative. Studies are supported by visiting professionals, firm tours, portfolio development, interview skills and different modes of self-promotion. Emphasis is placed on visual and verbal presentation techniques, ethics, job search skills and professional etiquette.
GRA3323
3
CoAD Elective
XXX3
3
CoAD Elective
XXX3
3
Total Credits:
15
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