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Game Design

Bachelor of Fine Arts

Home » All Programs » Game Design

» Program Overview

The Bachelor of Fine Arts in Game Design degree program is project-driven and multi-disciplinary, with a focus on game system design, level design, and game assembly. You’ll learn an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between designers and programmers. Game Design students take a sequence of game studios, where you’ll be able to integrate several disciplines to produce and release games while you’re a student. We’ll challenge you to develop critical thinking skills as you visually communicate concepts, analyze industry trends, and apply design principles and patterns to your work. Here, we help hone your unique interests that this multi-faceted and exciting field demands.

Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.

 

Admissions +  Curriculum

Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific game design questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.

For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu, or click the links below.

Total Semester Credit Hours: 120

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» Curriculum

First Year

Fall Semester

COURSE NAME COURSE # CREDITS
College Composition
COM 1103
3
Design Principles
DES 1213
3
Drawing and Design Geometry 1
IDD 1813
3
Introduction to Design
DES 1022
2
Geometry in Art
MCS 1215
4

Total Credit Hours

15

Spring Semester

COURSE NAME COURSE # CREDITS
Engaging Ancient Texts
HUM 1213
3
Engaging Modern Texts
HUM 1223
3
Drawing and Design Geometry 2
IDD 1823
3
Introduction to Game Systems
GAM 1513
3
Design Methodologies
DES 1223
3

Total Credit Hours

15

Second Year

Fall Semester

COURSE NAME COURSE # CREDITS
Concentration Elective
XXX3
6
Digital Drawing and Painting
GAM 2123
3
Level Design
GAM 2253
3
Scripting for Int. Tech.
MCS 2193
3

Total Credit Hours

15

Spring Semester

COURSE NAME COURSE # CREDITS
LLT Elective
LLT 2XX3
3
Concentration Elective
XXX3
6
Sophomore Portfolio Review
DES 2020
Undefined
History of Game Design
GAM 2213
3
Game Audio and Sound Design
TAS 1023
3

Total Credit Hours

15

Third Year

Fall Semester

COURSE NAME COURSE # CREDITS
Technical and Professional Communication
COM 2103
3
Natural Science Elective
XXX3
3
Creative Writing
CRW 2513
3
Game Systems
GAM 2513
3
Visual Culture
GRA 2223
3

Total Credit Hours

15

Spring Semester

COURSE NAME COURSE # CREDITS
SSC Elective
SSC 2XX3
3
Concentration Elective
XXX3
3
UX/UI Design
IDD 3823
3
Integrated Game Studio
GAM 2523
3
Multi-Disciplinary Design
DES 3623
3

Total Credit Hours

15

Fourth Year

Fall Semester

COURSE NAME COURSE # CREDITS
Natural Science Elective
XXX3
3
Natural Science Lab
XXX1
3
Design Leadership
DES 4112
2
Concentration Elective
XXX3
3
Game Systems Senior 1 Project
GAM 4513
3
CoAD Elective
XXX3
3

Total Credit Hours

15

Spring Semester

COURSE NAME COURSE # CREDITS
Junior/Senior Elective (3000-4000 Level)
LLT/PSY/SSC
3
Professional Practice
GRA 3323
3
Game Systems Senior Project 2
GAM 4523
3
CoAD Elective
XXX3
6

Total Credit Hours

15

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25Live

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eLearning

eLearning supports LTU colleges and academic departments in the use of innovative technologies and strategies for teaching and learning.

» Document Viewer

Use Your Cell Phone as a Document Camera in Zoom

  • What you will need to have and do
  • Download the mobile Zoom app (either App Store or Google Play)
  • Have your phone plugged in
  • Set up video stand phone holder

From Computer

Log in and start your Zoom session with participants

From Phone

  • Start the Zoom session on your phone app (suggest setting your phone to “Do not disturb” since your phone screen will be seen in Zoom)
  • Type in the Meeting ID and Join
  • Do not use phone audio option to avoid feedback
  • Select “share content” and “screen” to share your cell phone’s screen in your Zoom session
  • Select “start broadcast” from Zoom app. The home screen of your cell phone is now being shared with your participants.

To use your cell phone as a makeshift document camera

  • Open (swipe to switch apps) and select the camera app on your phone
  • Start in photo mode and aim the camera at whatever materials you would like to share
  • This is where you will have to position what you want to share to get the best view – but you will see ‘how you are doing’ in the main Zoom session.