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The Bachelor of Fine Arts in Game Design degree program is project-driven and multi-disciplinary, with a focus on game system design, level design, and game assembly. You’ll learn an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between designers and programmers. Game Design students take a sequence of game studios, where you’ll be able to integrate several disciplines to produce and release games while you’re a student. We’ll challenge you to develop critical thinking skills as you visually communicate concepts, analyze industry trends, and apply design principles and patterns to your work. Here, we help hone your unique interests that this multi-faceted and exciting field demands.
Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.
Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.
Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.
For specific game design questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.
For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu, or click the links below.
Total Semester Credit Hours: 120
Course Name
Course #
Credits
[course_desc title=”College Composition”]
COM1103
3
[course_desc title=”Introduction to Design”]
DES1022
2
[course_desc title=”Drawing and Design Geometry 1″]
IDD1813
3
[course_desc title=”Design Principles”]
DES1213
3
[course_desc title=”Geometry in Art”]
MCS1254
4
Total Credits:
15
Course Name
Course #
Credits
[course_desc title=”Engaging Ancient Texts”]
HUM1213
3
[course_desc title=”Engaging Modern Texts”]
HUM1223
3
[course_desc title=”Drawing and Design Geometry 2″]
IDD1823
3
[course_desc title=”Introduction to Game Systems”]
GAM1513
3
[course_desc title=”Design Methodologies”]
DES1223
3
Total Credits:
15
Course Name
Course #
Credits
SSC Elective
XXX3
3
SSC Elective
XXX3
3
[course_desc title=”Digital Drawing and Painting”]
GAM2123
3
[course_desc title=”Level Design”]
GAM2253
3
[course_desc title=”Scripting for Int. Tech.”]
MCS2193
3
Total Credits:
15
Course Name
Course #
Credits
LLT Elective
XXX3
3
SSC Elective
XXX3
3
SSC Elective
XXX3
3
[course_desc title=”Sophomore Portfolio Review”]
DES2020
0
[course_desc title=”History of Game Design”]
GAM2213
3
[course_desc title=”Game Audio and Sound Design 1″]
TAS1023
3
Total Credits:
15
Course Name
Course #
Credits
[course_desc title=”Technical and Prof Comm”]
COM2103
3
Natural Science Elective
1XX3
3
[course_desc title=”Creative Writing”]
CRW2513
3
[course_desc title=”Game Systems”]
GAM2513
3
[course_desc title=”Visual Culture”]
GRA2223
3
Total Credits:
15
Course Name
Course #
Credits
SSC Elective
SSC2xx3
3
SSC Elective
xxx3
3
[course_desc title=”UX/UI Design”]
IDD3823
3
[course_desc title=”Integrated Game Studio”]
GAM2523
3
[course_desc title=”Multidisciplinary Studio”]
DES3623
3
Total Credits:
15
Course Name
Course #
Credits
Natural Science Elective
1XX3
3
Natural Science Lab
XXX1
1
[course_desc title=”Design Leadership”]
DES4112
2
SSC Elective
1XX3
3
[course_desc title=”Game Systems Senior Project 1″]
GAM4513
3
CoAD Elective
XXX3
3
Total Credits:
15
Course Name
Course #
Credits
*LLT/PSY/SSC
3XX3
3
[course_desc title=”Game Systems Senior Project 2″]
GAM4523
3
[course_desc title=”GRA Professional Practice”]
GRA3323
3
CoAD Elective
XXX3
3
CoAD Elective
XXX3
3
Total Credits:
15
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