No. Your instructor will provide the necessary training in this area.
It is highly recommended (although not required) that you have some background in music and audio production.
BSAET students that have taken classes up to Audio Principles 2: No, but you will be exposed to specialized sound design techniques and programming skills that are substantially different from other audio engineering and music applications.
Non-BSAET students: The instructor will assume that you have some background in audio, music production and digital audio workstation (DAW) software, such as Pro Tools, Logic, Cubase, FL Studio, etc.
Yes. You will need to have your choice of digital audio workstation (DAW) software installed, and some free game development software installed on your computer. Your instructor will guide you through the installation and integration of these components. You will also need to set up some free online accounts.
Unreal Engine 4
Yes. Firelight Technologies’ FMOD is used extensively in the second class.
Game Audio & Sound Design 1 is offered during the Fall Semester, and Game Audio & Sound Design 2 is offered during the Spring Semester. The class is 3 credits, and meets once a week.
Yes. These are University Courses that do satisfy the Upper-Division General and Technical Electives in the Bachelor of Science in Audio Engineering Technology (BSAET) degree, and other degree programs.
No. The class meetings will take place at our recording studios.
You can register at this link: ltu.edu/apply
248.204.3160
admissions@ltu.edu
248.204.2060
techchair@ltu.edu