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Brandon Bourdage

brandonbourdage@gmail.com


Alex Ortwine

amortwine@gmail.com


Katherine Tackett

kttackett123@gmail.com
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TITLE

Lone Labyrinth

Major

Game Design [BFA]

Description

At the heart of Lone Labyrinth lies a poignant question: how far would you go to bring back someone you love? Become Alan, the presumed leader of a group of adventurers on a quest to vanquish a lich. But when discord fractures the group at the tower's entrance, Alan must navigate not only the labyrinthine tower but also the depths of his own moral struggles. As Alan ascends the tower, players must grapple with his inner turmoil and the weight of his secret mission: to harvest three souls to revive his beloved mentor. Yet, the path to redemption-or damnation—is paved with choices. Will Alan betray his former friends to achieve his goal, or wtill he seek redemption through reconciliation? In Lone Labyrinth, every decision shapes the outcome, leading to one of seven distinct endings.

Lone Labyrinth blends nostalgic turn-based combat mechanics with modern storytelling twists. Engage in combat reminiscent of classic titles; choose from a variety of actions including attacking, casting spells, defending, or unleashing special abilities. Forge alliances with former allies to bolster your party's strength, or harness the power of fallen comrades at a cost. But beware, every action carries consequences, and your choices will echo throughout the labyrinth.

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GAME DESIGN PROJECTS